“The final game price will increase moderately depending on the amount of content added during Early Access. Will the game be priced differently during and after Early Access? Advanced Modding B&S is already one of VR’s most modded and mod-friendly games” 3 enemy archetype (fighters, rangers and mages) 5 spells (Slowing time, Telekinesis, Lightning, Gravity and Fire) More than 21 Weapons (swords, dagger, mace, shields, axes, spear, bow.) 6 Maps (Home, Arena, Ruins, Market, Canyon and Citadel) Unique VR combat: Physics driven objects and characters As is the case with all in-development Early Access titles, you should expect crazy bugs, balance tweaks, performance fluctuation, and content drip. “Although many planned features will be missing until version 1.0, the core combat and interaction mechanics are already in place so the game is currently playable and enjoyable as a combat sandbox. What is the current state of the Early Access version? However, as has been the case up to now, I will be listening carefully to the community and the content of the final release could change depending on feedback and suggestions.” “Progression mode” - Buying / unlocking equipment
“Features planned in the full version are: How is the full version planned to differ from the Early Access version? Thanks to the fans, the final game will now include the free Dungeons expansion.” However, thanks to the support of Early Access backers the scope of the game has greatly increased and the finish line has now shifted to approximately Q4 2021.
“It was initially expecting the Early Access period for the game could be as little as 6 months. With player feedback, I intend to improve the game and add new features throughout its Early Access, and with enough success it is my hope to ultimately evolve the game from a combat sandbox into something with more depth.”Īpproximately how long will this game be in Early Access? There’s no release date yet but it’s a big step to bringing the experience closer to a full game.“As a pioneer in the field of realistic full physics-driven combat in VR, I believe that the best way to develop the game is with the help of players.
You can read our impressions right here.Įlsewhere Blade and Sorcery is soon to get a big update that will add its own dungeons. We recently went hands-on with another Blade and Sorcery competitor, Legendary Tales, which mixes things up with dungeon crawling and RPG elements.
But the mod scene for the game is also one of the biggest in VR, with modders putting lightsabers and force powers into the game too. Blade and Sorcery has long been popular for its realistic melee simulation, which countless games have since tricked to mimic.
It’s yet another incredible display of the power of WarpFrog’s physics-driven VR combat sandbox. You can apparently download the mod from lyneca’s Discord channel, though we had trouble accessing the channel at the time of writing. Five rings line each arm and can either be fired out in force with a punch or stretched out like deadly metallic whips. Reddit user ghostplaysvr recently posted a video of the mod - made by lyneca - which lets you wield the deadly weapons just like Tony Leung’s Xu Wenwu does in the movie. A new Blade and Sorcery mod lets you wield the legendary Ten Rings seen in recent Marvel blockbuster, Shang-Chi and the Legend of the Ten Rings.